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6222 Uppsatser om Öppen design - Sida 1 av 415
Att utveckla en modern webbplats : A?r responsiv design framtiden?
The IT industry is constantly evolving and it's more or less a requirement today for web developers to be familiar with and to be able to develop for all platforms. A technique that has taken hold and is now widely used is responsive design. Developing responsive design means adapting the layout to the viewing environment; the screen size. Another useful method when developing for different devices is the mobile first theory, which means developing for the mobile screen first. This is done to scale down the site and to clear unnecessary information in order to provide a better user experience.
Hur dagsljusinsläppet påverkar upplevelsen av ett rum
Bakgrunden till denna rapport ligger i hur arkitekturkonsten genom tiden behandlat dagsljuset med sto?rsta precision fo?r att pa? ba?sta sa?tt ta tillvara pa? dess kvalite?er, och hur den tekniska revolutionen med artificiell belysning idag pa?verkat va?rt sa?tt att behandla dagsljus.Syftet med studien a?r att bidra till kunskapen om hur dagsljusinsla?ppet pa?verkar upplevelsen av ett rum. Ma?let a?r att klargo?ra hur dagsljusinsla?ppets proportioner och placering pa?verkar hur det infallande ljuset upptra?der i rummet och hur det inverkar pa? hur rummet upplevs. Studien a?r ta?nkt att kunna anva?ndas av planerare fo?r att i trivsamhetssyfte skapa ett sa? bra dagsljusinsla?pp som mo?jligt.
Stockholms trafiksituation : Vilka fo?ra?ndringar bo?r ske fo?r att minska klimatpa?verkan och koldioxidutsla?ppen?
Att ta tag i problemet anga?ende klimatfo?ra?ndringarna och den fo?rva?ntade globala temperaturho?jningen ga?r inte la?ngre att skjuta upp utan ma?ste a?tga?rdas i dagens la?ge fo?r att jorden slutligen ska na? ett ha?llbart klimat. Genom att visa omva?rlden att det ga?r att ha en fungerande storstad med kraftiga reduceringar i biltrafik och ett stort utbud av kollektivtrafik kan Stockholm visa framfo?tterna och vara en inspiration till o?vriga sta?der. Klimatfo?ra?ndringarna a?r ett globalt problem och det kra?vs da?rfo?r ett agerande pa? global niva?.
FLYTBLADSV?XTER & METANUTSL?PP - En litteraturstudie
Sedan industrialiseringen har koncentrationen metan i atmosf?ren ?kat. Metan (CH4) ?r en effektiv v?xthusgas, producerad av metanogena organismer i syrefria milj?er. K?llorna till CH4 varierar brett och ?r b?de antropogena och naturliga.
Hantering av digitalt designmaterial i kollaborativ miljö
A case study of professional interaction designers' usage of design materials was conducted. Five interviews were performed in order to gain insight in the systems used by designers, how these work, how they collaborate within them, and what they think of recent research about them. Design studios allow collaboration for several users at once. Digital material (mockups, pictures, etc.) are commonly used, but needs to be made analog, e.g. printed, to be usable in the design studio environment.
Design management i produktutvecklingsföretag : Samarbetet mellan en design manager och en designkonsult
Design management är ett arbetssätt som har börjat tillämpas av allt fler företag de senaste åren, men det kan fortfarande vara svårt att förstå betydelsen av design management. I uppsatsen undersöks det vilken betydelse en design managers kompetens och position har för samarbetet mellan det designköpande företaget och en designkonsult under ett designinköp. Genom ett flertal intervjuer, utifrån både design managers och designkonsulters perspektiv, undersöks det hur samarbetet fungerar mellan dessa parter. En analys av intervjumaterial med hjälp av en teoretisk referensram bestående av design management-teori, design som en integrerad process och beslutsrollsteori har lett fram till ett antal slutsatser om design management. Några av slutsatserna är att design management, enligt teorierna, som arbetssätt inte är så vanligt och att det finns en viss samarbetsbrist enligt de intervjuade designkonsulterna, som i viss mån underlättas om design managern har kunskap om vad design innebär..
Designprincipers applicerbarhet på domänen streamad-TV
In our study, we investigated how the streamed TV domain relates to existing design principles for web design. Further, we have investigated whether there are specific characteristics of the domain that the design principles do not cover. In the survey we have studied two sites which are representative of the streamed TV domain. Finally, we discuss how applicable the design principles are for the domain and the specific characteristics that would require new or further developed design principles..
Nyckelfaktorer för en designs slutskede
The final stage of a designers work is always a bit tricky. Design is an abstract phenomenon and no one can tell when a design is really finished. The design process that designers work within has been thoroughly studied but cannot be truly mapped with strict constraints which the designer can follow to succeed. Therefore, in this paper we take a look at the final stage in the design process. The main goal is to get more knowledge and highlight key factors about what designers face when they are about finish their design or what forces them to leave a project that can stay in development for eternity.
Camp Vamp - Att ljussätta en dansföreställning med skiftande förutsättningar
I work on a lighting design for a dance performance to be on tour. A lighting design adapted for
three different conditions was made:
- One comprehensive where I allow myself a great deal of creative freedom, adapted for the
stages with major technical conditions.
- One smaller version for stages with less equipment and with less time for preparation on
site.
- One design for very simple conditions.
I also examine the specific differences between typical theatrical lighting design and typical dance
lighting design, and the best way to prepare for the hands-on stage design phase..
Synchronous Latency Insensitive Design in FPGA
A design methodology to mitigate timing problems due to long wire delays is proposed. The timing problems are taking care of at architecture level instead of layout level in this design method so that no change is needed when the whole design goes to backend design. Hence design iterations are avoided by using this design methodology. The proposed design method is based on STARI architecture, and a novel initialization mechanism is proposed in this paper. Low frequency global clock is used to synchronize the communication and PLLs are used to provide high frequency working clocks.
Activate Nyhamnen : a design proposal after Kongjian Yu's design approch
This thesis introduces Kongjian Yu?s design approach in terms of industrial heritage conservation in connection to transformation and urban design. The approach is examined respectively on two cases from China and USA. The thesis give a brief introduction to current achievement in conservation research and general profile of industrial conservation practice. Based on case and theory study, Yu?s design approach is carefully applied to an industrial area Nyhamnen in Malmö and a design proposal is produced.
Design av Tjänster : Komplex affärsutveckling över tid och rum
Service Design is a relatively new, unexplored and exciting phenomenon that through an interdisciplinary work methodology designs services. A discussion has been going on for a long time regarding whether there is a difference between products and services. Services are often classified as immaterial, heterogeneous, non-storable and inseparable in relation to products. A question that arises is if something specific characterises the work methodology used regarding service design. The aim with this paper is thus to explain the work methodology when working with service design.
Kreativ design som ett sätt att lösa komplexa problem : Ett snapshot av designprocessen vid utveckling av en trailer för ett fiktivt tv-spel
A current issue today is to try to implement creative design as a way to solve wicked problems in scientific contexts such as HCI. Since the problems are wicked, they have no given solution which makes the traditional methods inadequate. In these cases, creative design can be an alternative. Creative design is not used in scientific contexts because it is viewed as something unaccountable.In this essay we argue that creative design not necessarily have to be unaccounted. We discuss various views of creative design and translate theory to a practical context.
N?rst?endes erfarenheter av sjuksk?terskans st?d vid palliativ v?rd i livets slutskede i hemmet
Bakgrund: Att beskriva den n?rst?endes erfarenheter av sjuksk?terskans st?d vid palliativ
v?rd i livets slutskede i hemmet ?r betydelsefullt, d? den n?rst?ende ?r den viktigaste och
n?rmaste v?rdaren f?r den d?ende. D?rmed en v?l-fungerande kommunikation och en
personcentrerad omv?rdnad har stor betydelse f?r den n?rst?ende vid den palliativa v?rden i
hemmet.
Syfte: Syftet med denna litteraturstudie ?r att beskriva n?rst?endes erfarenheter av
sjuksk?terskans st?d vid palliativ v?rd i livets slutskede i hemmet.
Metod: Denna litteraturstudie ?r baserad p? 10 vetenskapliga artiklar, med kvalitativ design.
Samtliga artiklar har granskats och analyserats utifr?n Fribergs gransknings-och analysmetod
av kvalitativa studier.
Resultat: Resultatet har presenterats i kategorier och fem subkategorier. Huvud fynden fr?n
denna studie visade att en god kommunikation och got bem?tande fr?n sjuksk?terskor gav
n?rst?ende och deras d?ende en k?nsla av trygghet.
Slutsats: N?rst?endes delaktighet med st?d av sjuksk?terskan i palliativ v?rd st?rker
v?lbefinnandet f?r patienter och skapar trygghet genom ?ppen kommunikation, kunskap och
ett holistiskt f?rh?llningss?tt..
Gamers and Game Design: Incorporating Users in the Design Process
This paper deals with the difficulties of applying user-centered design practices as an independent developer, based on the visualization of a game concept in the form of a prototype. The aim is to evaluate the usability of user-centered design practices, specifically in the field of games development. Throughout this paper, I will give an account of the methods used for testing, as well as a review of previous research done in this field of study. Finally, I will end with a discussion regarding the pros and cons of user-centered design, as well as some thoughts about its importance in similar projects..